Applying multiple materials to the same mesh allows for stacking of material effects on the same object. By further applying blend modes to the resultant stack, flexible display effects are built up.
let stack = [
{
map: '/textures/landscape_colormatte_s.jpg',
blending: 'multiply'
},
{
map: '/textures/landscape_lm-halo_s.jpg',
blending: 'multiply'
},
{
blending: 'normal',
map: '/textures/landscape_colormatte_s.jpg',
transparent: true
}
]
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